Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories by Josiah Lebowitz, Chris Klug

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories



Download Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories




Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories Josiah Lebowitz, Chris Klug ebook
Publisher: Focal Press
ISBN: 0240817176, 9780240817170
Format: pdf
Page: 332


The current complexity of video games has created a level of engagement never seen before thanks largely to the method in which they have been conceptualized. The Black Swan: The Impact of the Highly Improbable. It was all text, and text alone: dim green, amber, or white characters on a dark background—that's all the earliest monitors could handle. While writing for straight, linear media like films or novels requires certain skills, writing for video games requires a whole new set of skills. Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories book download. Josiah Lebowitz, Chris Klug, Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories Fo al Pr ss | 2011 | ISBN: 0240817176 | 336 pag. Burlington, MA : Focal Press, c2011. What's the best way to create an interactive story? Interactive Storytelling for Video Games - A Player-Centered Approach to Creating Memorable Characters and Stories English | 2011 | ISBN: 0240817176 | 336 pages | PDF | 4,1 MB What really ma. Interactive storytelling for video games [electronic resource] : a player-centered approach to creating memorable characters and stories / Josiah Lebowitz, Chris Klug. Product DescriptionWhat really makes a video game story interactive? How much control should players be. After writing Gears of War: Judgment, Tom Bissell talks to Maria Bustillos about the potentialities of video games as literature, as well as its challenges as a storytelling medium. Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories. It was a game In this chapter of the saga, a group of comrades-in-arms faces a war-crimes tribunal, and their story is revealed to the player in flashback.